PIXEL LINEAGE CLASSES
Everything on this Pixel Lineage classes page comes from the game's own class art and its Roblox listing. Where a tier ranking would be guesswork, we say so — a stale second-hand tier list is worse than none.

The 6 base classes
The names below are printed on the game's own class art. Each entry separates what the art shows from how a class of that name conventionally plays — the second half is genre convention, not a sourced stat claim.
Warrior
The frontline silhouette in the official class art. In class-based turn-based RPGs this is normally the durability pick — the hero that can afford to take a timing prompt on the chin while the rest of the party holds back.
Thief
Shown in the official art with a hooded, stealthy look. Traditionally the speed or crit archetype: lower tolerance for mistakes, higher payoff when a timing prompt lands cleanly.
Mage
The caster silhouette of the official art. Usually the class that trades raw survivability for reach — the one you pair with a frontline pick rather than send in alone.
Fist
A brawler-style class in the official art. In most systems of this shape, Fist is the combo or tempo archetype: short individual payments, high frequency, rewards learning the timing windows.
Bard
A support-flavoured class in the official art. Conventionally the buff and support slot, which makes it the class most sensitive to what the rest of your party is running.
Archer
The ranged pick of the official class art. Typically the class that wants distance and positioning, and the one that punishes you hardest when a defence prompt is missed.
The art also promises 18 super classesbeyond these six. Their names and unlock conditions are not in any public source we can verify yet, so we will not list them from memory. When the developer publishes them, they get added here with the source named.
What the official sources say
- The Roblox listing: "Create a class-based hero, travel branching adventure paths alone or with a party, and use timing prompts to attack and defend."
- The listing tagline: "Choose a hero. Time each turn. Build a lineage that lasts."
- Public API facts: max 50 players per server, released 2026-09-25, rating 98.52% across 37,540 votes.
Four things follow straight from those lines:
- Your hero is class-based. The listing says you create a class-based hero, which makes the class choice the first decision that actually matters in a run — more than any single piece of gear.
- Paths branch. Adventure paths are described as branching, and runs can be played alone or with a party. That means two players can take the same class and have genuinely different runs.
- Timing is a skill, not a stat. Attack and defence ride on timing prompts. A class choice changes your margins, but the prompt is what you actually play.
- Progression outlives a run. The tagline is about building a lineage that lasts, so treat early choices as long-term ones rather than throwaway picks for a single attempt.
How to choose a class without a tier list
A tier list would be faster, but a made-up one costs you a whole run. This is the slower method that only uses sources you can check yourself:
- Read the three official lines before anything else. The Roblox description is short and precise. It tells you the game is turn-based, class-based and timing-driven, and those three facts narrow the class question more than any community ranking.
- Decide solo or party first. The description explicitly supports both. A class that carries a solo run and a class that buffs a party are different picks, and the party option changes which classes look strong.
- Play one clean run per class you are considering. Because paths branch, a single run only shows you one route. If you want to compare two classes honestly, note which branch you took so you are not comparing a lucky route against an unlucky one.
- Change the odds with spins, not with a re-roll of your class. Race and talent spins re-roll the passives behind your hero, and the current codes hand some out for free. Using them early is usually a better first move than restarting to chase a different class.
What "lineage" means for a class pick
The game's tagline is about building a lineage that lasts, which is a hint about how to treat the class decision. In a roguelike, most choices reset when a run ends. A lineage implies something that does not — a through-line that survives across attempts.
If that reading is right, then the class you pick is less like a build you try once and more like a starting point you will keep returning to. That makes it worth spending a few minutes on rather than picking the name you like the sound of. It also makes the free spins from the current codes more valuable than their face value, because they let you shape the hero you already committed to instead of starting over.
Pixel Lineage classes FAQ
- How many classes are in Pixel Lineage?
- The official class art names six base classes — Warrior, Thief, Mage, Fist, Bard and Archer — and states there are 18 super classes beyond them.
- What are the 18 super classes?
- The official art confirms the number but does not publish the names or unlock conditions anywhere we can verify. We list the count because it is sourced, and leave the roster blank rather than fill it from memory.
- Which class is best?
- We do not publish a tier ranking, because we cannot source one. Class strength moves with patches — the developer updated the game as recently as 2026-10-13 — and second-hand tier lists go stale fast. Pick from the playstyle descriptions, then judge with your own runs.
- Do classes change how codes matter?
- Codes grant account-wide rewards — gold, Knowledge, spins and potions — so they help whichever class you choose. Race and talent spins are the fastest way to re-roll a start you do not like without abandoning the class.
- Can I change class later?
- The official sources do not describe a class-change system, so we do not claim one exists. Treat the first pick as a commitment and use spins and Knowledge unlocks to shape the hero you already have.
- Why is there no stat table here?
- Because no official source publishes one. Copying a stat table from another fan site would mean republishing numbers we cannot check, and a wrong table is more damaging than an absent one.
Before you commit to a class
Race and talent spins re-roll your start — and the current codes hand out spins for free. Claim them first, then pick: